|
CloneSector Beam |
unlimited - Optical
|
|
|
 |
|
range |
|
total damage |
|
blasting range |
|
energy consumed |
|
reloading time |
|
| 780 |
|
60 |
|
0 |
|
7 |
|
1 |
|
|
spreads powerful piercing rounds that multiply and sweep out everything on the way. It's important to maintain a certain distance and angle. |
|
|
|
|
|
CircleBlow Beam |
Functional Type - Optical
|
|
|
 |
|
range |
|
total damage |
|
blasting range |
|
energy consumed |
|
reloading time |
|
| 660 |
|
150 |
|
0 |
|
21 |
|
1 |
|
|
The most destructive weapon of all Acron units. Launches even more beams than CircleStormBeam and that are moreover, homing type!! |
|
|
|
|
|
AcronVulkan Gun |
Mobile/Functional Type - Optical
|
|
|
 |
|
range |
|
total damage |
|
blasting range |
|
energy consumed |
|
reloading time |
|
| 540 |
|
520 |
|
60 |
|
15 |
|
1 |
|
|
Acron's another basic weapon that shoots 4bullets two times in a row. Acron's swiftest volley shooting weapon, energy efficient. |
|
|
|
|
|
WideStorm Gun |
Mobile/Functional Type - Optical
|
|
|
 |
|
range |
|
total damage |
|
blasting range |
|
energy consumed |
|
reloading time |
|
| 540 |
|
720 |
|
0 |
|
16 |
|
1 |
|
|
shoots a large quantity of explosive bullets horizontally. Bullets are spread widely and the distance between them differs everytime.the number of shots increases and damage gets bigger when tuned. |
|
|
|
|
|
HomingSector Gun |
Assault Type - Optical
|
|
|
 |
|
range |
|
total damage |
|
blasting range |
|
energy consumed |
|
reloading time |
|
| 480 |
|
560 |
|
0 |
|
15 |
|
1 |
|
|
Acron's main gun, using homing sensor loaded bullets. Multiple bullets are automatically drawn to the enemy enabling various kinds of attack. |
|
|
|
|
|
SpinRadius Gun |
unlimited - Physical
|
|
|
 |
|
range |
|
total damage |
|
blasting range |
|
energy consumed |
|
reloading time |
|
| 570 |
|
60 |
|
0 |
|
7 |
|
0.6 |
|
|
shoots everywhere sweeping out everything. Damage and the amount of bullets increase with tuning. |
|
|
|
|
|
PiercingSpin Gun |
Assault/Functional Type - Physical
|
|
|
 |
|
range |
|
total damage |
|
blasting range |
|
energy consumed |
|
reloading time |
|
| 570 |
|
180 |
|
60 |
|
16 |
|
0.9 |
|
|
shoots piercing rounds while spinning. Wide spread shot and concentrated shot both possible. |
|
|
|
|
|
Invulnerability Device |
unlimited - Physical
|
|
|
 |
|
range |
|
total damage |
|
blasting range |
|
energy consumed |
|
reloading time |
|
| 570 |
|
216 |
|
0 |
|
14 |
|
0.9 |
|
|
creates a magnetic field for a while absorbing every kind of direct damage(except for Magma damage). Unable to attack while protected by the field. Paralyzing and deteriorating of the function still occurs. when the state returns to normal, the plane stays vulnerable till the reload. |
|
|
|
|
|
HomingSpin Missile |
Functional Type - Physical
|
|
|
 |
|
range |
|
total damage |
|
blasting range |
|
energy consumed |
|
reloading time |
|
| 630 |
|
480 |
|
0 |
|
11 |
|
0.9 |
|
|
launches 3 reinforced homing missiles in a row. Shooting angle is distorted in order to give the launching speed, so the accuracy is rather low. |
|
|
|
|
|
HomingSector Beam |
Assault/Mobile Type - Physical
|
|
|
 |
|
range |
|
total damage |
|
blasting range |
|
energy consumed |
|
reloading time |
|
| 570 |
|
160 |
|
0 |
|
14 |
|
0.9 |
|
|
launches beams made up of special optical particles. The number of beams cast increases with tuning. |
|
|
|
|
|
HomingClone Missile |
Functional Type - Physical
|
|
|
 |
|
range |
|
total damage |
|
blasting range |
|
energy consumed |
|
reloading time |
|
| 732 |
|
270 |
|
0 |
|
32 |
|
2 |
|
|
After few seconds, MissileCapsule devides itself into multiple particles that home in on the target. It is important to maintain a certain distance in order to obtain greater blast. |
|
|
|
|
|
Energy Nova |
Functional Type - Optical
|
|
|
 |
|
range |
|
total damage |
|
blasting range |
|
energy consumed |
|
reloading time |
|
| 0 |
|
80 |
|
280 |
|
39 |
|
2 |
|
|
casts 'Optical' Nova all around. Wide strike range, shallow damage. Strike range widens with tuning. |
|
|
|
|
|
Revolving Blade |
Functional Type - Physical
|
|
|
 |
|
range |
|
total damage |
|
blasting range |
|
energy consumed |
|
reloading time |
|
| 1094 |
|
200 |
|
0 |
|
10 |
|
2 |
|
|
powerful long range weapon which can pierce through the armor. But enemy can dodge it easily. |
|
|
|
|
|
Circle Trap |
Mobile Type - Optical
|
|
|
 |
|
range |
|
total damage |
|
blasting range |
|
energy consumed |
|
reloading time |
|
| 115 |
|
520 |
|
0 |
|
27 |
|
5 |
|
|
lays powerful Energy Mines all over the place. After some time it discharges and disappears. Can lay greater quantity with tuning. |
|
|
|
|
|
HomingStorm Beam |
Functional Type - Optical
|
|
|
 |
|
range |
|
total damage |
|
blasting range |
|
energy consumed |
|
reloading time |
|
| 600 |
|
90 |
|
90 |
|
11 |
|
1 |
|
|
equipped with fine magnetic homing system, strong damage. Explodes after the impact, efficient on the crowded area. |
|
|
|
|
|
Energy Wave |
Assault Type - Optical
|
|
|
 |
|
range |
|
total damage |
|
blasting range |
|
energy consumed |
|
reloading time |
|
| 0 |
|
185 |
|
150 |
|
35 |
|
2 |
|
|
designed especially for battling Bellico planes in close combat. Casts powerful Energy Wave back and forth. Striking range is narrower than EnergyNova but causes bigger damage. |
|
|
|
|
|
ShieldRecovering Device |
Assault/Functional Type - Electric
|
|
|
 |
|
range |
|
total damage |
|
blasting range |
|
energy consumed |
|
reloading time |
|
| 0 |
|
0 |
|
0 |
|
5 |
|
0 |
|
|
helps ShieldRecovering, converts Hyper Energy into Shield. Enables fast recovering. |
|
|
|
|
|
Optical Tent |
Assault Type - Electric
|
|
|
 |
|
range |
|
total damage |
|
blasting range |
|
energy consumed |
|
reloading time |
|
| 0 |
|
0 |
|
0 |
|
16 |
|
2 |
|
|
improves Optical Resistance for a moment. If tuned, Resistance and resisting time increase. |
|
|
|
|
|
Paralyzing StormMissile |
Mobile Type - Electric
|
|
|
 |
|
range |
|
total damage |
|
blasting range |
|
energy consumed |
|
reloading time |
|
| 733 |
|
40 |
|
50 |
|
38 |
|
2 |
|
|
homing Shock Missile. Paralyzes with an electric shock on the moment of the impact. Blasting range and mobility paralysis improve. |
|
|
|
|
|
Energy Discharging Cannon |
Assault/Mobile Type - Electric
|
|
|
 |
|
range |
|
total damage |
|
blasting range |
|
energy consumed |
|
reloading time |
|
| 633 |
|
64 |
|
150 |
|
32 |
|
2 |
|
|
launches highly condensed energy ball discharging all hyper energy. Enemy gets neutralized momentarily. Blasting range extends with tuning. |
|
|
|
|
|
OpticalBeam Amplifier Cannon |
Mobile/Functional Type - Electric
|
|
|
 |
|
range |
|
total damage |
|
blasting range |
|
energy consumed |
|
reloading time |
|
| 633 |
|
24 |
|
110 |
|
30 |
|
2 |
|
|
neutralizes enemy's Optical Resistance using 'Optical Pulse Magnetic Field' |
|
|
|
|
|
Cloak Device |
Mobile/Functional Type - Electric
|
|
|
 |
|
range |
|
total damage |
|
blasting range |
|
energy consumed |
|
reloading time |
|
| 0 |
|
0 |
|
0 |
|
50 |
|
0 |
|
|
Shrewdo's Stealth Generating System meets Acron science. Unlike Shrewdo's, this device can control the lasting time of 'Cloak'. |
|
|
|
|
|
Cloak Sensing Nova |
Mobile/Functional Type - Electric
|
|
|
 |
|
range |
|
total damage |
|
blasting range |
|
energy consumed |
|
reloading time |
|
| 0 |
|
48 |
|
200 |
|
16 |
|
2 |
|
|
developped by the counter-stealth technology, it senses cloaked enemy and sends out waves that can uncloak them. Nova could extend with tuning. |
|
|
|
|
|
Bullet Rebouncing Device |
Functional Type - Electric
|
|
|
 |
|
range |
|
total damage |
|
blasting range |
|
energy consumed |
|
reloading time |
|
| 0 |
|
0 |
|
180 |
|
36 |
|
2 |
|
|
bounces off any kind of attack thanks to the round magnetic field that it produces. Masterpiece made by Acron's prodigual doctor Lumenei. |
|
|
|
|
|
Speed Reducing Nova |
Functional Type - Electric
|
|
|
 |
|
range |
|
total damage |
|
blasting range |
|
energy consumed |
|
reloading time |
|
| 0 |
|
32 |
|
200 |
|
25 |
|
2 |
|
|
reduces enemy's speed for some time. Nova's reach could extend with tuning. |
|
|
|
|
|
Repair Nova |
Functional Type - Electric
|
|
|
 |
|
range |
|
total damage |
|
blasting range |
|
energy consumed |
|
reloading time |
|
| 0 |
|
0 |
|
260 |
|
36 |
|
3 |
|
|
recovers the troop's 'Durability'. Recovering function could improve with tuning. |
|
|
|
|
|
Shock Converter |
Assault Type - Electric
|
|
|
 |
|
range |
|
total damage |
|
blasting range |
|
energy consumed |
|
reloading time |
|
| 0 |
|
0 |
|
0 |
|
10 |
|
2 |
|
|
incredible device that converts damage into a positive energy that recovers 'Durability'. Recovering function could improve when tuned. |
|
|
|
|
|
Energy Absorbing Missile |
Functional Type - Electric
|
|
|
 |
|
range |
|
total damage |
|
blasting range |
|
energy consumed |
|
reloading time |
|
| 733 |
|
24 |
|
0 |
|
11 |
|
2 |
|
|
launches missiles that absorb enemy's Hyper Energy. Quantity of Energy absorbed and the number of missiles in a shot increase when tuned. |
|
|
|
|
|
Teleport Device |
Mobile Type - Electric
|
|
|
 |
|
range |
|
total damage |
|
blasting range |
|
energy consumed |
|
reloading time |
|
| 0 |
|
0 |
|
350 |
|
40 |
|
3 |
|
|
teleports your plane to somewhere else. If you are encircled by the enemy, or if you want to get enemy's tail, This device will be extremely useful for you. |
|
|
|
|
|
Paralysis Removing Nova |
Mobile/Functional Type - Electric
|
|
|
 |
|
range |
|
total damage |
|
blasting range |
|
energy consumed |
|
reloading time |
|
| 0 |
|
0 |
|
200 |
|
32 |
|
2 |
|
|
removes any kind of malfunction of our units caused by the enemy. Nova could reach farther with tuning. |
|
|
|
|
|
TrapRemoving Nova |
Assault/Functional Type - Electric
|
|
|
 |
|
range |
|
total damage |
|
blasting range |
|
energy consumed |
|
reloading time |
|
| 0 |
|
0 |
|
150 |
|
20 |
|
2 |
|
|
makes enemy traps blow up before our troop reach them. Trap Removing rate goes up and the reach extends with tuning. Mandatory equipment for transport mission. |
|
|
|
|
|
Reinforced Revolving Blade |
Assault Type - Physical
|
|
|
 |
|
range |
|
total damage |
|
blasting range |
|
energy consumed |
|
reloading time |
|
| 525 |
|
300 |
|
0 |
|
19 |
|
2 |
|
|
Revolving Blade modified for Assault Type to enhance Acceleration and strike power but its shooting range is half of Revolving Blade's. |
|
|
|
|
|
HomingStorm Reinforced Beam |
Assault Type - Optical
|
|
|
 |
|
range |
|
total damage |
|
blasting range |
|
energy consumed |
|
reloading time |
|
| 420 |
|
130 |
|
110 |
|
13 |
|
0.8 |
|
|
HomingStormBeam modified for Assault Type with greater damage. Shooting range got shorter. |
|
|
|
|
|
Cyclone Stormer |
Assault Type - Physical
|
|
|
 |
|
range |
|
total damage |
|
blasting range |
|
energy consumed |
|
reloading time |
|
| 210 |
|
165 |
|
170 |
|
36 |
|
2 |
|
|
launches a capsule that emits Physical Nova. It's important to project it in an empty space in order to get the full blast. |
|
|
|
|
|
Electric Bomber |
Mobile Type - Electric
|
|
|
 |
|
range |
|
total damage |
|
blasting range |
|
energy consumed |
|
reloading time |
|
| 533 |
|
420 |
|
70 |
|
22 |
|
1.5 |
|
|
with hexagonal shape, emits Electric shock waves. Seriously energy consuming but efficient on the narrow path. |
|
|
|
|
|
Recoil Shock BoosterGun |
Mobile Type - Electric
|
|
|
 |
|
range |
|
total damage |
|
blasting range |
|
energy consumed |
|
reloading time |
|
| 633 |
|
32 |
|
150 |
|
33 |
|
2 |
|
|
an extraordinary weapon to use enemy's striking power as the counter strike. Increases enemy's recoil shock. |
|
|
|
|
|
Freezer Cannon |
Mobile Type - Electric
|
|
|
 |
|
range |
|
total damage |
|
blasting range |
|
energy consumed |
|
reloading time |
|
| 633 |
|
32 |
|
150 |
|
33 |
|
2 |
|
|
disables enemy's cooling system. Damages the enemy Shield. |
|
|
|
|
|
WideSpark Cannon |
Functional Type - Electric
|
|
|
 |
|
range |
|
total damage |
|
blasting range |
|
energy consumed |
|
reloading time |
|
| 533 |
|
55 |
|
300 |
|
39 |
|
2 |
|
|
draws a massive explosion of Electric Wave. Damage is rather small but when used by multiple units, the effect could be devastating. |
|
|
|
|
|
Energy Distribution Nova |
Functional Type - Electric
|
|
|
 |
|
range |
|
total damage |
|
blasting range |
|
energy consumed |
|
reloading time |
|
| 0 |
|
0 |
|
200 |
|
0 |
|
5 |
|
|
distributes Functional Type's rich Energy to other units. User's energy is totally consumed but it recovers everyone else's energy. Excellent means in strategic combat. |
|
|
|
|