GUIDE
GUIDE
Weapon
Acron
Bellico
Shrewdo
 Weapon List
CloneSector Beam
unlimited - Optical
range
total damage
blasting range
energy consumed
reloading time
780 60 0 7 1
spreads powerful piercing rounds that multiply and sweep out everything on the way. It's important to maintain a certain distance and angle.
CircleBlow Beam
Functional Type - Optical
range
total damage
blasting range
energy consumed
reloading time
660 150 0 21 1
The most destructive weapon of all Acron units. Launches even more beams than CircleStormBeam and that are moreover, homing type!!
AcronVulkan Gun
Mobile/Functional Type - Optical
range
total damage
blasting range
energy consumed
reloading time
540 520 60 15 1
Acron's another basic weapon that shoots 4bullets two times in a row. Acron's swiftest volley shooting weapon, energy efficient.
WideStorm Gun
Mobile/Functional Type - Optical
range
total damage
blasting range
energy consumed
reloading time
540 720 0 16 1
shoots a large quantity of explosive bullets horizontally. Bullets are spread widely and the distance between them differs everytime.the number of shots increases and damage gets bigger when tuned.
HomingSector Gun
Assault Type - Optical
range
total damage
blasting range
energy consumed
reloading time
480 560 0 15 1
Acron's main gun, using homing sensor loaded bullets. Multiple bullets are automatically drawn to the enemy enabling various kinds of attack.
SpinRadius Gun
unlimited - Physical
range
total damage
blasting range
energy consumed
reloading time
570 60 0 7 0.6
shoots everywhere sweeping out everything. Damage and the amount of bullets increase with tuning.
PiercingSpin Gun
Assault/Functional Type - Physical
range
total damage
blasting range
energy consumed
reloading time
570 180 60 16 0.9
shoots piercing rounds while spinning. Wide spread shot and concentrated shot both possible.
Invulnerability Device
unlimited - Physical
range
total damage
blasting range
energy consumed
reloading time
570 216 0 14 0.9
creates a magnetic field for a while absorbing every kind of direct damage(except for Magma damage). Unable to attack while protected by the field. Paralyzing and deteriorating of the function still occurs. when the state returns to normal, the plane stays vulnerable till the reload.
HomingSpin Missile
Functional Type - Physical
range
total damage
blasting range
energy consumed
reloading time
630 480 0 11 0.9
launches 3 reinforced homing missiles in a row. Shooting angle is distorted in order to give the launching speed, so the accuracy is rather low.
HomingSector Beam
Assault/Mobile Type - Physical
range
total damage
blasting range
energy consumed
reloading time
570 160 0 14 0.9
launches beams made up of special optical particles. The number of beams cast increases with tuning.
HomingClone Missile
Functional Type - Physical
range
total damage
blasting range
energy consumed
reloading time
732 270 0 32 2
After few seconds, MissileCapsule devides itself into multiple particles that home in on the target. It is important to maintain a certain distance in order to obtain greater blast.
Energy Nova
Functional Type - Optical
range
total damage
blasting range
energy consumed
reloading time
0 80 280 39 2
casts 'Optical' Nova all around. Wide strike range, shallow damage. Strike range widens with tuning.
Revolving Blade
Functional Type - Physical
range
total damage
blasting range
energy consumed
reloading time
1094 200 0 10 2
powerful long range weapon which can pierce through the armor. But enemy can dodge it easily.
Circle Trap
Mobile Type - Optical
range
total damage
blasting range
energy consumed
reloading time
115 520 0 27 5
lays powerful Energy Mines all over the place. After some time it discharges and disappears. Can lay greater quantity with tuning.
HomingStorm Beam
Functional Type - Optical
range
total damage
blasting range
energy consumed
reloading time
600 90 90 11 1
equipped with fine magnetic homing system, strong damage. Explodes after the impact, efficient on the crowded area.
Energy Wave
Assault Type - Optical
range
total damage
blasting range
energy consumed
reloading time
0 185 150 35 2
designed especially for battling Bellico planes in close combat. Casts powerful Energy Wave back and forth. Striking range is narrower than EnergyNova but causes bigger damage.
ShieldRecovering Device
Assault/Functional Type - Electric
range
total damage
blasting range
energy consumed
reloading time
0 0 0 5 0
helps ShieldRecovering, converts Hyper Energy into Shield. Enables fast recovering.
Optical Tent
Assault Type - Electric
range
total damage
blasting range
energy consumed
reloading time
0 0 0 16 2
improves Optical Resistance for a moment. If tuned, Resistance and resisting time increase.
Paralyzing StormMissile
Mobile Type - Electric
range
total damage
blasting range
energy consumed
reloading time
733 40 50 38 2
homing Shock Missile. Paralyzes with an electric shock on the moment of the impact. Blasting range and mobility paralysis improve.
Energy Discharging Cannon
Assault/Mobile Type - Electric
range
total damage
blasting range
energy consumed
reloading time
633 64 150 32 2
launches highly condensed energy ball discharging all hyper energy. Enemy gets neutralized momentarily. Blasting range extends with tuning.
OpticalBeam Amplifier Cannon
Mobile/Functional Type - Electric
range
total damage
blasting range
energy consumed
reloading time
633 24 110 30 2
neutralizes enemy's Optical Resistance using 'Optical Pulse Magnetic Field'
Cloak Device
Mobile/Functional Type - Electric
range
total damage
blasting range
energy consumed
reloading time
0 0 0 50 0
Shrewdo's Stealth Generating System meets Acron science. Unlike Shrewdo's, this device can control the lasting time of 'Cloak'.
Cloak Sensing Nova
Mobile/Functional Type - Electric
range
total damage
blasting range
energy consumed
reloading time
0 48 200 16 2
developped by the counter-stealth technology, it senses cloaked enemy and sends out waves that can uncloak them. Nova could extend with tuning.
Bullet Rebouncing Device
Functional Type - Electric
range
total damage
blasting range
energy consumed
reloading time
0 0 180 36 2
bounces off any kind of attack thanks to the round magnetic field that it produces. Masterpiece made by Acron's prodigual doctor Lumenei.
Speed Reducing Nova
Functional Type - Electric
range
total damage
blasting range
energy consumed
reloading time
0 32 200 25 2
reduces enemy's speed for some time. Nova's reach could extend with tuning.
Repair Nova
Functional Type - Electric
range
total damage
blasting range
energy consumed
reloading time
0 0 260 36 3
recovers the troop's 'Durability'. Recovering function could improve with tuning.
Shock Converter
Assault Type - Electric
range
total damage
blasting range
energy consumed
reloading time
0 0 0 10 2
incredible device that converts damage into a positive energy that recovers 'Durability'. Recovering function could improve when tuned.
Energy Absorbing Missile
Functional Type - Electric
range
total damage
blasting range
energy consumed
reloading time
733 24 0 11 2
launches missiles that absorb enemy's Hyper Energy. Quantity of Energy absorbed and the number of missiles in a shot increase when tuned.
Teleport Device
Mobile Type - Electric
range
total damage
blasting range
energy consumed
reloading time
0 0 350 40 3
teleports your plane to somewhere else. If you are encircled by the enemy, or if you want to get enemy's tail, This device will be extremely useful for you.
Paralysis Removing Nova
Mobile/Functional Type - Electric
range
total damage
blasting range
energy consumed
reloading time
0 0 200 32 2
removes any kind of malfunction of our units caused by the enemy. Nova could reach farther with tuning.
TrapRemoving Nova
Assault/Functional Type - Electric
range
total damage
blasting range
energy consumed
reloading time
0 0 150 20 2
makes enemy traps blow up before our troop reach them. Trap Removing rate goes up and the reach extends with tuning. Mandatory equipment for transport mission.
Reinforced Revolving Blade
Assault Type - Physical
range
total damage
blasting range
energy consumed
reloading time
525 300 0 19 2
Revolving Blade modified for Assault Type to enhance Acceleration and strike power but its shooting range is half of Revolving Blade's.
HomingStorm Reinforced Beam
Assault Type - Optical
range
total damage
blasting range
energy consumed
reloading time
420 130 110 13 0.8
HomingStormBeam modified for Assault Type with greater damage. Shooting range got shorter.
Cyclone Stormer
Assault Type - Physical
range
total damage
blasting range
energy consumed
reloading time
210 165 170 36 2
launches a capsule that emits Physical Nova. It's important to project it in an empty space in order to get the full blast.
Electric Bomber
Mobile Type - Electric
range
total damage
blasting range
energy consumed
reloading time
533 420 70 22 1.5
with hexagonal shape, emits Electric shock waves. Seriously energy consuming but efficient on the narrow path.
Recoil Shock BoosterGun
Mobile Type - Electric
range
total damage
blasting range
energy consumed
reloading time
633 32 150 33 2
an extraordinary weapon to use enemy's striking power as the counter strike. Increases enemy's recoil shock.
Freezer Cannon
Mobile Type - Electric
range
total damage
blasting range
energy consumed
reloading time
633 32 150 33 2
disables enemy's cooling system. Damages the enemy Shield.
WideSpark Cannon
Functional Type - Electric
range
total damage
blasting range
energy consumed
reloading time
533 55 300 39 2
draws a massive explosion of Electric Wave. Damage is rather small but when used by multiple units, the effect could be devastating.
Energy Distribution Nova
Functional Type - Electric
range
total damage
blasting range
energy consumed
reloading time
0 0 200 0 5
distributes Functional Type's rich Energy to other units. User's energy is totally consumed but it recovers everyone else's energy. Excellent means in strategic combat.
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