GUIDE
GUIDE
Stage
1
Stage
2
Stage
3
Stage
4
Stage
5
 Boss Monster
Name
Attack Type
Defense Type
HP SPD
Lord Traticera
Napalm Flame
(Optical Damage:15)

Instant Slowdown Attack
(deteriorate Mobility)
Physical
5
Optical
5
Electric
5
50 800
It is often spotted around mines. A cave of size is its good habitat. The monster emits powerful flame blaze and slowdown wave but it is an easy prey for its attacks are slow and it doesn't move at all.
 Principal Monsters
Monster
Attack Type
Defense Type
HP SPD
Armish
Gullstone
(Physical Damage:15)
Physical
5
Optical
5
Electric
5
50 800
An ancient creature which has lived from the very primitive times of the universe. For it is not a tough animal to handle, it is often used as a practice target for the apprentice pilots.
Arrowish
Homing Cocoon
(Physical Damage:15)
Physical
5
Optical
5
Electric
5
50 800
A prolific monster which can be found anywhere in the universe. Its weak attack force and armor make it a perfect practice target for novice pilots.
Cosmo Shark
SharkFlame
(Physical Damage:70)
Physical
10
Optical
20
Electric
10
170 100
It was originally a creature living in the ocean. But it mutated during the war due to the pollution caused by 'Divine Punishment' and 'Hand of God'.
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